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Epic Adventures
Embark on legendary quests, battle fierce enemies, and explore the vast Caribbean seas in this faithful recreation of the beloved Pirates Online.
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Connect with pirates from around the world. Form crews, join guilds, and make lifelong friendships in our thriving community.
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System Requirements
| Hardware | Minimum | Recommended |
|---|---|---|
| Operating System | Windows 10 / macOS Big Sur1 | Windows 10 / macOS El Capitan (10.11) or newer |
| Hard drive space | 800 MB | 2GB or more |
| RAM | 2GB | 8GB or more |
| CPU | Dual-core CPU @ 2GHz | Quad-core CPU or better @ 3GHz or higher |
| Graphics Card | OpenGL-compatible card with at least 256 MB of graphics memory | OpenGL-compatible card with at least 1 GB of graphics memory |
| Internet Connection | Any internet connection | Broadband Connection or greater |
1. The Legend of Pirates Online may work on versions older than Big Sur, but due to their age they are not officially supported by our launcher.
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Latest Update tlopo-pyp-v1.15.4 - 4/27/2026
Announcements
- Ahoy, all! This update is centrally focused on fixing some memory leaks that were affecting server performance. We have a bunch of other high priority fixes for major bugs ye've been reporting to us that will be coming soon! Thank you so much for your patience.
- Part of fixing memory leaks means touching many different core features of the game. We've done our best to test and make sure those features haven't presented any new bugs or any unintended behavior, but it's possible some stuff slipped through the cracks. We'll be keeping an eye on the Feedback form, our support email, and general community chatter if any new issues arise, and will do our best to fix them immediately. Thank ye for yer patience and understanding!
Features
- Added a brand new Reputation Bar Color setting to change the colors used for weapon reputation meters (such as sword, shooting, etc)
- These change on your Combat Tray, in the Skill Page, in the Notoriety / Weapons Page, and in the Weapon Quick Swap menu!
- The presets currently added are as follows:
- Default: This is what is currently in the game (it also happens to be the default setting!). Reputation Bars that are not mastered have an orange color set, the Mastered reputation bar is a pale green color, and in the Quick Swap menu, the colors are pale green as well.
- Red: This is a new preset! The Bar in progress is a red / dark red and the Mastered bar is a pink color!
- Blue: This is a new preset! The Bar in progress is a blue / dark blue and the Mastered bar is a baby blue color!
- Purple: This is a new preset! The Bar in progress is a royal purple / dark purple and the Mastered bar is a lavender color!
- Random: This is a preset that will randomly choose a color, then choose a darker and lighter version of the base color! The base color is the color seen when in progress, the darker version is the color of the reputation remaining before filling up the bar, and the lighter color is the Mastered weapon bar color! It chooses the color on startup and upon selection of the setting!
- Classic Green: Return to ye olde days with this color scheme! The bar changes to the color used for the old green reputation meter used back in the days of Old POTCO! In addition, the notches on the reputation meter are specifically disabled in this color scheme to really mimic the nostalgic vibe of the old reputation bars!
- Classic Orange: This was a transitionary color scheme between the Classic Green and the Default that we have now! The in-progress bar stays like the same orange like what we have currently, but the Mastered bar color keeps the darker color of the reputation remaining bar color, like it was during that time period.
- Note: For the Classic Green and Orange colors, the reputation bar colors change in the Weapon Quick Swap GUI as well.
- Added the Cannon Swab as a crew member icon option when using the Cannon Swab weapon type! It was an oversight to not add it with the Cannon Swab update, but now it's here!
- Added "Mastered" text onto the Weapon Quick Swap GUI bars for any weapons that are Mastered.
- Note: For Classic Green and Classic Orange color schemes, the "Mastered" text is disabled.
- We hear you! The Fearful Foes event will now be named Fearsome Foes!
- We've overhauled the entire shop user interface system on the back-end, most notably integrating the Hollowed Woods and Winter Festival stories and currencies into the blue/modern store UI system.
- Hollowed Woods clothes have also been re-sorted into Peddler-style outfits.
- You will see these changes - when Hollowed Woods returns later this year!
- Added a brand-new chat color for Cannon Defense chat messages!
- The smoke effect trail that Explosive uses is now black to better differentiate it from the Firebrand effect trail.
- To prevent newer players from being landlocked, Raven's Cove will no longer function as a true Port of Call until the player has unlocked the Raven's Cove teleportation totem.
- The buff icons above the ship's health bar for special Sailing skills like "Fix It Now!" or "Wreck the Masts!" now match their skill icons in the skill bar.
- Reworked the text for various quests, including: Father's Day, both Staff Upgrade quests, both Doll Upgrade quests, the Bloodletter Upgrade quest, a portion of the Gordon Greer quest where June wants the player to gather eggs and chickens, and the Lemonade portion of the Banking Brothers quest.
- Added a brand new icon for the Father's Day holiday based on the original Captain Teague promotional art for the holiday back in POTCO.
- Added dynamic resizing of Quest Titles in the Journal Page of the Sea Chest based on the length of the Quest Title, accounting for percents and various other completion mechanics!
- Various quest tasks have been tweaked to better fit the quests they belong to:
- For the Taboo Doll Unlock Quest:
- The Heirlooms portion of the quest now requires you to specifically defeat a French Skeleton ship instead of just any Skeleton ship, as that was the original intent according to the old version of the quest descriptions and dialog.
- For the General Bloodless portion of the quest, the Undead Witchdoctors it asks for you to defeat must now be defeated in Murky Hollow instead of anywhere.
- General Hex and General Sandspine have been swapped in the order they appear for the quest.
- For the General Hex portion of the quest, you must now defeat Undead Duelists in Misty Mire instead of Undead Brigands anywhere.
- This was done to give a sense of difficulty progression for the quest, as previously Sandspine and Hex were on the same level range, but now Hex is significantly more difficult than Sandspine. Since there are Undead Duelists in Misty Mire, it made sense to defeat those instead of just Undead Brigands.
- For the Harrow Staff Unlock Quest:
- You must specifically defeat Level 15+ skeletons for the first pass of the spell instead of just any skeletons. This is to keep it in line with the difficulty of the other tasks required for the first pass of the spell.
- For the second pass of the spell:
- You must defeat 3 Corrupt Stumps instead of 5.
- Instead of defeating 5 Giant Fly Traps, you must defeat 3 Ancient Fly Traps.
- Instead of defeating 3 EITC Mercenaries, you must defeat 5 EITC Mercenaries.
- Instead of defeating any skeletons, you must defeat Level 20+ skeletons.
- For the Vile Staff Unlock Quest:
- Instead of defeating any skeletons, you must defeat Level 25+ skeletons.
- Fixed a bug where all elements of the April Fool's quest disabled after phase 1 of the holiday.
- Fixed a bug where NPCs would remain frozen if you pressed shift to talk with them while they were in the middle of an animation.
- Fixed a bug where pressing nametags generated from Cannon Defense chat messages would not open up the player profile of the nametag pressed.
- Fixed a crash when leveling up in Cannon Defense.
- Fixed a race condition crash related to ghost effects on players (Ghost Form, etc.) and enemies.
- Fixed a rare crash with sawing in the Ship Repair minigame.
- Fixed a visual bug on the left side stairs going up to the watchpoint in Fort Charles.
- Fixed a bug where the current time for displaying the remaining duration of random events would pick the length of the event in seconds instead of the current timestamp, causing negative durations to appear with the /events command.
- Potentially fixed a bug where the quest journal details panel would appear blank randomly.
- The Fishmaster store will now have a specific shop title header instead of just "Merchant Store".
- Fixed a memory leak with Jack the Monkey.
- Fixed a memory leak with NPCs.
- Fixed a memory leak with quest systems.
- Fixed a memory leak with ship repair.
- Fixed a memory leak with SvS bounty calculation.
- Fixed a memory leak with the Calypso's Fury skill.
- Fixed a memory leak with the holiday bonfire that activates during Thanksgiving and Mardi Gras.
- Fixed a memory leak with Treasure / Kraken Hunter Fleets.
- Fixed many memory leaks with quests.
- Fixed several memory leaks with Cannon Defense.
- Fixed several memory leaks with flagships.
- Fixed several memory leaks with ships.
- Fixed a bug with some searchable containers not being counted or being incorrectly counted for the Grenade Unlock Quest.
- Fixed various typos and inconsistencies in Quests, NPC Dialog, and NPC Brushoffs.
- Fixed a bug with the dialog options for the Bilgewater Cheat Card quest.
- Fixed a bug in the Jolly Roger encounter tutorial cutscene where the normal ship wheel was enabled along with the cutscene specific wheel, causing two wheels to show up on the sloop during the cutscene.
- Fixed a bug where gender-specific emotes would still work in non-local chat contexts. Now if you use a gender-specific emote, it should send the text for the emote through, but only the animation if you match the gender of the emote used (along with being in local chat only).
- Fixed various bugs with the defeated emote. The defeated emote was never intended to show your current weapon, as it was colliding with an unused emote that had the same Emote ID. However, it seems people like it, so these bugs are fixed now and the defeated emote will keep the current weapon held functionality.
- The defeated emote now tracks the current weapon being used even if you have not taken the current weapon out yet!
- The defeated emote now shows grenades when used when the current weapon is a grenade.
- The defeated emote now shows weapon glow for weapons that have glow enabled.
- Reworked the ram / charm / sailing item emote to output a text chat when used. This was done to fix a bug with it when typed non-locally and to align it with other emotes. This also helps indicate that the emote is used to players who are confused when using it and seeing their avatar stutter in-place due to the animation resetting on each emote use.
- Fixed a bug where many sailing emblems and sailing colors had their names clip with the other options on the page -- finally!
- Fixed a bug where players could leave the interact menu for Shipwrights while the Ship Rename window was still open.
- Fixed a bug where the "Upgrade", "Rename", and "Sell" buttons in the Shipwright interact menu wouldn't immediately unlock after buying a ship, if you previously did not own any.
- Fixed a bug where the "Your Ship" label in the Rigging upgrade panel had an incorrect scale. It should now 1:1 match the Hull Upgrades panel.
- Fixed a bug where the base Rigging "upgrade" erroneously showed a rank number.
- Fixed a bug where there would be extra blank pages when paging through sailing emblems and colors in the Ship Upgrade panel, due to the Bilgewater and Winter Festival options being hidden.
- Reorganized the order of certain sail emblems and colors for logical sense (Winter Festival options go to the end now, for example.)
- Tweaked the names of several different ship customization options.
- In our never-ending quest to add commas to all relevant numbers in the game, we have added commas to the Black Pearl skip mechanic.
- Various back-end Disney internal filename typos.
- We're not going to post an exhaustive known issues list, but we know there are many issues still on prod that are affecting gameplay and overall quality of life. We have many of them already fixed already and are in the final rounds of testing with our QA team. Things to keep a look out for in our next update:
- Numerous lobby lag and glitch fixes.
- Overhaul holiday/events lag fixes.
- Sailing item skills like "Wreck the Masts!" not properly working.
- Rage Ghosts and Poltergeists being affected by Foe Frenzy.
- Fearsome Foes and Foe Frenzy happening too frequently. We will also be gating these on a per-shard basis so players can swap shards if they don't want to participate!